better to stick within the spirit of the game! While the Unrelated 2-word clue might elicit the correct Destination word, it may well also elicit a challenge at the end of the round. Some players, often due to the 1-Jump pitfall listed above, will feel this is the only way they can possibly give a clue. The Unrelated 2-Word Clue: As mentioned above, this is not a legal play. If you ever think "if only I could use THIS word in my clue," try to think of a clue that would elicit that word - then you will be able to give the clue you wanted to in the first place! Unrelated thought train series#Remember, there's no reason you need to get to the Destination in 1-jump, in fact it's often easier to use a series of clues. Most of the time this is difficult (if possible), and can cause some consternation. The 1-Jump Clue: Some players may think they need to give a single 3-word clue that will magically elicit the Destination word as a response. Unrelated thought train how to#Here are common traps a player might come across when playing Train of Thought, and how to avoid them: Since the type of creative thinking encouraged by this game is unusual, there are a couple of traps and pitfalls that players may fall into at first. But that's okay, because once a clue is given, the other players each get a single 1-word guess, and if none of those guesses are correct, any of them can become the new Start word for your next clue! By chaining a series of these clues together, you aim to get through as many Destination words as possible in 2 minutes. It is not legal to simply state the Start word and give an unrelated 2-word clue to try and get the answer, so it can be tricky to formulate a good clue. In Train of Thought your clues consist of 3 words, 1 of which must be a known Start word. Rather than teams, in Train of Thought you try to get opponents to guess the Destination word - and if they do, the player with the correct guess gets a point, and you get a point! Train of Thought holds its own against other similar games by keeping the down time to a minimum (every player is either giving clues or guessing at them all the time), and by encouraging an entirely original manner of thinking. Train of Thought turns that on its head a bit. In those games players compose verbal clues in order to drive their partners to guess the secret target word. Train of Thought is a party game along the lines of Taboo or Password.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |